Call of duty blackout stream series#
For a series that has always been too impatient to move on from one Call of Duty instalment to the next, refusing to allow any longer than 12 months for each to find its feet, Blackout's unmoving diaspora of players almost feels like poetic justice.
Whatever happens, it doesn't look like Blackout's community is dying out anytime soon. Does Infinity Ward hand over curation of the battle royale to that studio as part of its responsibilities for the next year of Call of Duty? If so, what might Treyarch do with it? Could that news be enough to bring lapsed Warzone players out of Blackout, and into its successor? With the future of Call of Duty still uncertain, there are questions about how Warzone will tie into the series' next instalment, which is once again being developed by Treyarch. It took me a while to explain that it was actually Call of Duty." I remember playing Blackout and one of my friends watching asked 'Is that Fornite?'. The overall style of Warzone feels more befitting to Call of Duty in general, too. I also appreciate how Warzone’s looting is way easier, even with little stuff like not needing to pick up ammo. "The ability to buy someone back makes sticking around and watching your teammates much more exhilarating, as you know you could return to the match at any second. Even some Blackout players will admit that Warzone holds the edge over their favourite battle royale in some regards. Warzone's inventory management and loot systems are also arguably far better streamlined, ditching Blackout's swap-and-switch attachments for pre-built blueprint weapons that ensure players aren't spending too much of their precious game time in a backpack menu. Infinity Ward's new game engine offers some of the finest gunplay of this generation, all running at a silky smooth frame rate across a map that offers incredible visual detail at great scale thanks to its unique "block streaming" technology. "I don't want to keep killing the same guy two or three times because he won the Gulag and his friends brought him back from the dead yet again."Įven for all of Blackout's comparative attractions, however, Warzone is undoubtedly the more proficient battle royale when it comes to the systems running under the hood. "I just want a clean squad wipe and move on to the endgame."Ī victory in Blackout, on the other hand, can easily be achieved in around twenty minutes, and this rat-a-tat flow is just another thing that keeps players coming back for more over the battle royale matches that Infinity Ward is currently offering for free. "I don't want to keep killing the same guy two or three times because he won the Gulag and his friends brought him back from the dead yet again," Jacybuls tells me.
Verdansk is almost twice the size of Blackout's map, and thus hosts matches that usually last around thirty minutes in length, if not more, which many find to be too long for the speed of games they expect from Call of Duty, especially when you compound that with Warzone's afterlife mechances. That said, map design is the foundation that affects every other aspect of a battle royale, including its pace, and the difference between Warzone and Blackout in this regard is admittedly stark. I can understand where the Blackout community is coming from, even if, from my point of view, Verdansk's dense urban scale marks one of its most impressive qualities. Black Ops 2 is also my favourite Call of Duty game, so this map really hit home with its implementation of iconic settings." Even the fact that you can emote makes it more enjoyable, and less gloomy. "It's far more pleasing to the eyes than Warzone. "The map just feels like home to me," says suiswatchingyou.